Vincent LaSane


Gameplay Programmer & Shader Enthusiast

Comsomnious High. VR game for Quest, Steam, and PSVR

Cosmonious High
My first official major release
at Owlchemy Labs.


The Spirit Ranger logo. White background with two orbs in opposite corners. Center of 6 various shapes of ghosts

The Spirit Ranger

Submission for "32Bit" Jam 2022

Ball Is To Wall

Submission to the "Finish Your Game" Jam 2020

Ball is to Wall gameplay screenshot. Boss eyeball enemy
Pisces game title screenshot

Pisces Game

School project developed in Nodejs

Some other projects to check out

Squirrel Sqript game login page screenshot

Squirrel Sqript

Know Your Rights game screenshot

Know your rights

Haunting of You title screen

The Haunting of you

The Spirit Ranger

Primarily worked on gameplay and supporting systems. I also did some shader work and some render texture finagling to get the retro aesthetic there.
Check out the playable build on itch

Cosmonious High

Released 2022 for Steam, Meta Quest and later PSVR2

Ball is to Wall


First solo game jam completed. Originally this game started as a way to test some shaders. It evolved into a neat little brick break game with a dash of bullet hell to spice things up.Feel free to try the playable build here. Made in Unity

Project: NBeach


A VR Game I've been working on with my friends. I'm charged with the AI for the grunts. Implemented the behaviors using state machines and scriptable objects. The behaviors are set on the asset files in the editor so that the system is as designer friendly as possible.You can check out our progress here.

Pisces Game


Pisces Game is a Socio-Ethics Game where the players all play together in one game revolving around a community lake. The game was made for educational use for Thomas Seager. Participants are asked to manage the fish they are taking as a collective or suffer the inevitable demise of the Tragedy of the Commons. I guess I’ve contributed to actual science before haha. The game is controlled entirely through Twitter. Players tweet specific commands to the bot we have set up and it parses and executes commands in real time, taking a number of seconds to do so dependent on the specific action.As the back-end engineer I was tasked with set up and maintenance of the server. This included communication between the MongoDB database and the Nodejs server as well as communications between the node server and the client. In this I used Oauth for authentication and express.io(socket.io + express) to handle communication between the client and server.This project was in production for eight weeks, spanning from the tail end of September to the first of December. The was produced in an Agile and Scrum run environment.

Squirrel Sqript

Squirrel Sqript Gameplay

A 2D web-based turn-based hacking RPG about female hacktivist squirrel trying to thwart the evil hacking plans of the other woodland creatures. Project was written in JavaScript/HTML.Created backend listening server in Nodejs for handling OAuth via Twitter login, created database schema for MongoDB database for storing user accounts and game state.

Know Your Rights

A 3D educational visual novel-like game made in Unity submitted to the Social Justice Game Jam in Seattle. I worked as a developer and producer on this project.

A spooky 2D story-based game about gentrification made in Unity. Created for the the Melanated Game Kitchen's Culture Bytes porlogue jam; a jam series dedicated to the African diaspora. Working on the game event management, audio controller, and some of the puzzle mechanics.